About the Courses
Course highlights
- Practise the techniques that animators use in the film industry, such as the performance capture process used in the film Avatar
- Learn industry-standard software and production methods and use professional animation equipment including Adobe Creative Cloud, Autodesk Maya, TV Paint, and Wacom Cintiq digital drawing displays
- Meet prospective employers and industry contacts by showcasing your work at our student screening in London
- Gain valuable industry experience and knowledge by taking an optional placement year – either with a company or as self-employed
- Demonstrate your technical proficiency to industry peers by earning Adobe Certified Professional (ACP) accreditation
- Impress the public and potential employers by showcasing your final-year work at our annual Graduate Shows
Course highlights
- Practise the techniques that animators use in the film industry, such as the performance capture process used in the film Avatar
- Learn industry-standard software and production methods and use professional animation equipment including Adobe Creative Cloud, Autodesk Maya, TV Paint, and Wacom Cintiq digital drawing displays
- Meet prospective employers and industry contacts by showcasing your work at our student screening in London
- Gain valuable industry experience and knowledge by taking an optional placement year – either with a company or as self-employed
- Demonstrate your technical proficiency to industry peers by earning Adobe Certified Professional (ACP) accreditation
- Impress the public and potential employers by showcasing your final-year work at our annual Graduate Shows
- Put your artistry and skills to prize-winning test by taking part in our annual University GameJam
Modules
Year 1
Core modules
Introduction to 2D Animation - 20 credits
An introduction to the craft of 2D animation.
Introduction to 3D Animation - 20 credits
An introduction to the latest industry tools and techniques used in animation production.
Introduction To Visual Research For Animation - 20 credits
You'll learn drawing, colour and texture as visual research and exploration.
Narrative - 20 credits
Develop an understanding of film language, camera angles, composition, lighting, mise-en-scène, editing and sound design.
Signs and Meaning in Animation - 20 credits
Focus on questions of meaning, spectatorship and representation and highlights how animation fits within the wider context of contemporary visual culture.
Modelling for Animation and VFX - 20 credits
Establish your skills to be able to build worlds, props and characters for you own animated projects, films and games.
Year 2
Core modules
Animation Group Project Introduction - 20 credits
Work in a group to research and develop animations.
Animation Group Project Production - 20 credits
On this module, which follows on from the 'Animation Group Project: Introduction' module, you'll continue working in your group to produce and present animations.
Experimental Animation - 20 credits
Explore the visual research methods that will improve your skills in the pre-production stage of animation.
History and Theory of Animation - 20 credits
Develop analytical skills and critical thinking in animation, building on what you learned in year 1.
Optional modules
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Engaged Citizenship through Interdisciplinary Practice - 20 credits
Develop your creative, intellectual and interpersonal attributes by engaging in interdisciplinary work, developing an appreciation of other creative disciplines and understanding how professionals collaborate.
Intermediate 2D Animation - 20 credits
Develop your animation principle skills and learning animation techniques for big studios, executing tests which involve stretching, weight and anticipation..
Intermediate 3D Animation - 20 credits
Develop skills and knowledge in character animation and use technical, performance, illustrative and narrative techniques to create a 3D animated sequence..
Modern Foreign Language (Institute-Wide Language Programme) - 20 credits
Study 1 of 8 modern languages on the University's free Institution-Wide Language Programme.
Professional Experience - 20 credits
This module gives you the opportunity to gain credit towards your degree from paid/unpaid work, volunteering, research placements, internships and other work-related learning.
Real-Time Animation and VFX Project - 20 credits
Create an animated and VFX film utilising cutting edge real-time and virtual technology.
Sound and Visualisation - 20 credits
Learn how to visualize and develop ideas in a non conventional form, experimenting with mixed media.
Student Enterprise - 20 credits
Learn about both the ideation process and the feasibility of marketing, manufacturing, and selling a new creative business.
Visual Effects - 20 credits
Understand the job of an effects animator or director in the VFX industry.
Year 3
Core modules
Employment Preparation - 20 credits
Prepare yourself for applying for jobs in the industry.
Major Project: Part 1 - 20 credits
Apply your professional animation skills to an animation-related brief.
Major Project: Part 2 - 20 credits
Develop a professional animation, continuing their project production from Major Project: Part 1.
Written Project - 20 credits
Bring together the ideas and concepts you've studied during your degree.
Optional modules
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Advanced 2D Animation - 20 credits
Develop technical animation skills in classical animation and create a showreel with technical 2D animation to a professional standard.
Advanced 3D Animation - 20 credits
Develop your 3D animation skills.
Advanced Pre-Production Methods - 20 credits
Prepare for your major project by developing a preproduction dossier that focuses on your strongest skills.
Advanced Visual Effects - 20 credits
Explore the VFX core skills needed for the integration of 2D, 3D and live-action elements to high-end visual effects standards.
Intermediate Visual Effects - 20 credits
Develop strong understanding of visual effects elements, creating the fantastical and elements for the entertainment industry.
Motion Capture Applications - 20 credits
An introduction to the principles of performance capture techniques focusing on current industry standards and applications.